The PAX Indie Megabooth is like a block party in a hallway. Bodies flowing through arteries made of thin orange tape. Deposits of smartphone users and looky-loos congesting the aisles. So. Many. Booths. In that environment I discovered myself as a gamer.
Proportionally represented in a shitty bar graph, my requirements for a good game are
[—Appealing Art———————————-]
[—Intuitive Play Control—–]
[—Puzzle Element—]
That’s a 50, 30, 20 breakdown for you numbers people.
When casting through the myriad of Indies I’m usually drawn in by a particular combination of realism and whimsy. Everything from Bastion to Skyrim. Play Control hasn’t been an issue for a long while, though there are some console-exclusive games (Uncharted) that fails this category. One day, it will be played.
Puzzle Elements are just that. Whether it’s a quest or a lock, I need to feel like I’m progressing through it in a measurable way. Half Life 2 is a great example. The other side of that spectrum is Infinifactory. I’ve only started and I can already tell I love it. It’s almost like they’ve added a plot to SpaceChem, another puzzle favorite made by Zachtronics.
Priced a little high for my standard game ($25) but for $10 on a Steam sale, grab it.