Child of Light

This game is beautifully crafted.  The watercolor-like scenery and low-gravity flow of movement lends an airy, relaxed feeling.  The music composed primarily of piano and minimal arrangement supports the easy-going feeling.  Playing on casual seems like the only real option because the interactive play control is painfully slow.

Of course, this is just the tutorial.  The battles are a mix of meters and turn-based actions.  Interactive enough to keep my attention but lackadaisical enough to avoid pressure.  This little girl carries a big sword and her leveling system encourages me to use it.

Plot is pretty cute so far.  Little princess falls into a mysterious slumber.  She’s trapped in a mystical dreamland that Tim Burton might create for Bethesda.  There’s a blue teardrop that aides the redheaded protagonist with advice and ambient lighting.  On my Surface, controlling the mouse-based bugger is awkward.  When I’m settled in my new place I’ll have my old gaming desktop set up.  Can’t wait.

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