Safecracker draws people in on a primal level. A simple objective, mysterious board game, and of course the lure of shiny coins. Fundamentally, that little gold disc popping out of the machine is the closest most people can get to tangibly winning a pinball game. And then there’s the BOGO drink. In my experience, very little about getting that coin is directly related to being good at the game. Regardless, pretty much everyone smiles in delight when Candy shuts up and shows you the money.
Gold doubloons notwithstanding, I keep playing for a different reason. It’s deceptively simple, Safecracker teaches you to stop fearing drains the same way Fathom teaches you to embrace outlanes. Persistently firing balls no matter how many attempts are made, she rewards patience with time. From, there you have the freedom to try whatever you want until the clock runs out. A unique meditative opportunity amid glorified chaos, the single player experience is unparalled.
Needing laundry money and new to pinball, $2 for five games seemed like a solid investment. That’s how I chose Safecracker. I never anticipated how deep it would go. A recovering rage quitter from ages past, Safecracker taught me how to relax and have fun playing games again. I played that specific machine for nearly three months before branching out into pinball on the whole. When I did move on to Medieval Madness and Addams Family, my sense of control felt amplified. Safecracker’s compact playfield is more like a tricycle than training wheels. Getting on a big-boy machine after that is liberating and dangerous, comparatively.